AI Insights · Timothy · October 2022
Top 5 Superhero Games on iOS in Latin America Q3 2022
Discover the performance dynamics of the top 5 superhero games on iOS in Latin America during Q3 2022, including trends in downloads, revenue, and active users.
Performance of Top 5 Superhero Games on iOS in Latin America Q3 2022
The third quarter of 2022 saw notable activity in the superhero games category on iOS in Latin America. Here’s a closer look at how the top 5 games performed based on data from Sensor Tower.
X-HERO
X-HERO experienced significant growth in both revenue and downloads. Weekly revenue peaked at around $45K in mid-September, while downloads surged to approximately 208K in the first week of September. Active users saw a dramatic increase, reaching a high of about 319K in early September before settling around 167K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE showed fluctuations in revenue and downloads. Revenue peaked at roughly $30K in early July and saw another peak of approximately $26K in mid-September. Downloads varied but reached around 9K at the end of August. Active users remained relatively stable, hovering around 10K to 11K throughout the quarter.
Marvel Contest of Champions
Marvel Contest of Champions maintained a consistent performance in terms of revenue, with notable peaks at around $143K in late June and $42K in early August. Downloads peaked at about 8K in mid-September. The game’s active users also showed consistent engagement, peaking at approximately 35K in mid-September.
Miraculous Ladybug & Cat Noir
Miraculous Ladybug & Cat Noir demonstrated steady revenue, consistently generating around $1.5K weekly. Downloads peaked at approximately 6.1K in early August. Active users were stable, reaching around 36K in mid-August before slightly declining to about 29K by the end of September.
MARVEL Future Revolution
MARVEL Future Revolution had a more varied performance. Weekly revenue peaked at about $1.9K in early July. Downloads saw a high of roughly 10.6K in mid-July. Active users peaked at around 17K in mid-July but declined to approximately 7K by the end of the quarter.
For more insights into the performance of these apps and other trends in mobile gaming, visit Sensor Tower.